================================================================
Title                   : The Chromatic Dragons
Filename                : dragon2.qme
Author                  : Dylan Brooks, Model from Vengeance of the Lone Gunman
Email Address           : Draco9131@aol.com
Description             : I've noticed a lot of people out in the Quake
                          world seem to be interested in RPGs too -
                          like me. I'm sure all you people loved The
                          Lone Gunmen's dragon, but felt something
                          was...missing.   ::sigh::, you said. Another
                          person who just sticks with a simple,
                          fire-breathing dragon...Ah, well..
                          
                          NO MORE!!!
                          
                             This is my first attempt at a Quake
                          monster. Since I have no skill at
                          model-creation (you can see my pitiful
                          attempt in the death sequence), I have used
                          the base model from TLG's dragon. This is
                          based upon that. I just made the other dragon
                          types, and wrote most (the ai and the cloud
                          are all I didn't) of the code.
                             There's a bit more here than just new
                          monsters. I have written burn code, acid code
                          (kinda like the burn, but easier :-) ),
                          modified the monster's ai_whatevers so that
                          they also burn, and I drew the skins, from
                          TLG's base (aren't color replace tools
                          handy?). There's also (really bad??) freezing
                          code, and probably some other stuff I did too
                          late at night to remember now.
                          
                          Thanks go to: 
                          TLG, for the model and the AI
                          TSR, for the many memories this is based on
                          Id , for such an incredibly cool game and the
                          sounds from Hexen
                          Patrick Martin, for writing the cloud
                          code...it looks awesome!
                          
                          For those of you who will use these in levels:
                               There are five new monsters.
                          monster_rdragon (The red dragon, breathes
                          fire)
                          monster_wdragon (White, breathes frost)
                          monster_bdragon (Black, breathes acid)
                          monster_gdragon (Green, breathes clouds of
                          poisonous gas)
                          monster_bluedrag (Blue, breathes lightning
                          like the shambler)
                          
                          I haven't had any opportunity to test these
                          with multiplayer, but I don't see any reason
                          it wouldn't work, assuming everything is set
                          up correctly.
                          
                          If there is anyone out there with
                          model-creation skills, patience, and the
                          desire to help a person with big ideas but
                          without the neccesary skill to carry them
                          out, please contact me about making models
                          for me. Current ideas of mine include a
                          Balrog (a huge demon-like thing, with wings
                          and a big whip - from Tolkien fame), a
                          beholder (much like the cacodemon of Doom,
                          but with 11 eyes and a different power
                          emenating from each), and elementals
                          (powerful creatures made up of earth, air,
                          fire or water). I could go on for days about
                          ideas I've had. Just contact me if you're
                          interested.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Untested
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : As in textures? No.
New Monsters            : Yeah!! Dragons!!
New Demos               : No
New Models              : Uh, well kinda
QuakeC Patches          : Yes...monsters aren't much good w/out

* Construction *

Base                    : TLG's Dragon Beta (the one on cdrom.com)
Editor(s) used          : QuakeMap 2.8, then the various v3bx's he's made lately
Known Bugs              : --they sometimes decide to ignore
                          walls..don't argue with a dragon when it's
                          decided something
                          --Uh, the level's pretty bad - It's my first.
                          There are obvious flaws with it, like the
                          joints where the walls are put together,
                          water showing in the pool, that sort of
                          thing. Also, there were 60 (I think) point
                          off plane occurences when I compiled it
                          w/QBSP256. I dunno, it still ran for me.
Build Time              : A few weeks, since this my first patch - for any game

Comments                : Just hit the GO! button. You'll be in a
                          simple level with a pool and each dragon.
