07/16/97,
07/24/97 (Revision)
=======================================================================

Title                   : The NetherWorld
Filename                : networld.bsp
Author                  : Dave Kelvin (Kevlar)
Email Address           : kelvins@total.net
Homepage		: http://www.total.net/~kelvins/quake.htm

Description             : Single Player Level similar to E1M6.

Credits go out to   	: idsoftware, Ben Morris, Joost Shuur, Blue,
			  Dr. Splat and Ken Alversson.
			  
     			  Matt, Crash, Lt. Dan, Paul and Juha for
		          giving SPQ maps a home.  
			  
 			  American McGee for convincing me that level
			  design is truly an art ;)  

Other levels by Author	: Obscured, Derelict Point, The Other Side and
			  House of the Old One (DM).

=======================================================================

* Play Information *

Single Player           : Yes
Deathmatch              : Yes
Difficulty Settings     : Yes
Music Track		: 4
* GLQuake Supported	: Yes 

* Construction *

Base                    : Scratch
Editor(s)               : WorldCraft
Known Bugs              : None
Build Time              : 10 Days
Texture Wad             : Metal.wad
Compile machine         : P133/32
QBSP                    : 132 seconds
Vis (level 4)           : 143 seconds
Light (extra)  	        : 644 seconds

Brushes                 : 1665
Textures                : 79
Models                  : 155
Entities		: 558

=======================================================================

* Information *

This is my first *real* Single Player level.  It would have been done
sooner, but I had to spend more time fine tuning it so it would be as
fun in Deathmatch Mode.  Also, Difficulty Settings take a lot more time
than it would seem.  Can't just toss in barrels of monsters on a harder
skill setting and expect the players to make it out alive ;)

There are some cool places to explore in this level, so look around for
clues to hidden areas.  Some of them are really worth the time.  And if
you have any questions about this level, again, don't hesitate to write
to me ;)

NOTE: For the revision, I simply cut out the intro section, which was
a portion of Romero's Welcome to Quake... Thanks to Paul Taylor for the
tip ;)

=======================================================================

* Installation *

Unzip Kevlar1.bsp to quake\id1\maps.  Create a maps directory off of
id1 if neccessary.

Run Quake, hit ~ and type in: map kevlar1

You can also use Dos Prompt with this command line: quake +map kevlar1

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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.

 1997 David Kelvin

QUAKE is a registered trademark of Idsoftware, Inc.