=========================================================================== Advanced engine needed : Technically vanilla compatible but a UMAPINFO supporting port is recommended so the correct skies show up and so it stops after E1M5. Primary purpose : Single play =========================================================================== Title : Spiky Horizon Filename : spikyhz.wad Release date : 03/10/25 Author : Plerb Email Address : [redacted] Other Files By Author : Plerbtonia, StarZone, Extragalaxial, Prolonged Winter, Plerbdition's Gate, Stinky Settlement, PlerbMIDI, PlerbTex, other stuff Misc. Author Info : :3c Description : 5 short n punchy Ult. Doom maps, originally for NaNoWADMo 2024. -complevel 3 is required to run properly (don't use ZDoom derived ports), and a UMAPINFO supporting port is recommended (it was mainly tested in dsda-doom). Additional Credits to : Resource credits: id Software, me, BPRD, lostres + Tom's Halls resource pack (Xaser, NaturalTvventy, Faceman2000, ItsNatureToDie, Jimmy), 32in24-15_tex, Skulltag ==Maplist + Music== E1M1: Speed of Plerb (music: Warkanoid#01.mid from Warkanoid, by Vakhtang Adamiya) E1M2: Plusfort (music: Journey Through the Unknown from the Alien Vendetta Midi Pack, by Edwin van Veldhoven) E1M3: HydroPlants (music: Clonk from BTSX E1, by esselfortium) E1M4: Cremated Facility (music: Phaser from Demonstar, by Bobby Prince) E1M5: Spiky Horizon (music: Millenia by me) Title screen music is by me =========================================================================== * What is included * New levels : 5 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1-E1M5 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Mostly made in a few days, with E1M4 being made a couple months after the rest and it was compiled and released a few months after that. Editor(s) used : SLADE 3 mainly Known Bugs : Not really a bug but i didn't bother to add difficulty settings to E1M4. May Not Run With : DON'T use GZDoom pls Tested With : DSDA-Doom 0.26.2, also CRL before i decided to just use UMAPINFO to condense it into an episode instead of making a full vanilla megawad. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/151793 (contains more thorough map commentary)