Agent XXIII's halls - 4 prefabs from AgentXXIII originated at
                      The Quake Prefab Park and adapted for qED
                      by JF Groleau at the qED Toolshed.

The Quake Prefab Park - http://www.planetquake.com/qpp
The qED Toolshed - http://www.cam.org/~jfgrol/


TEXTURES USED:

23 hall:

        tech03_1 and tlight08 for the exterior surfaces
        tlight09 and twall2_6 for the bottom part of the halls'
                              inner surfaces
        tlight02 for the bottom part of the halls' inner surfaces
        sfloor04_2 for the floor
        tech 10_1 for the inside ceiling surface

23 corner:

        same as above

23 4way:

        same as above

23 t branch:

        same as above


WHAT TO DO:

        Extract the .qgp files from the archive and place them in the
        c:\Program Files\qED\Group folder. Once in qED, insert these prefabs
        using the menu item "Group" + "load from library". The origin of these
        prefabs is at the bottom center of the hall components. 
        The position or offset of the inserted group will be referenced
        to the offset of the currently selected item in the level outline
        window. The group can then be moved and rotated to suit the map
        design. Texture re-alignment will be required after these operations
        if the current textures are used.


OPTIONS:

        Assemble these together to your heart's desire.


CREDITS:

        Id Software (http://www.idsoftware.com/):

           For Quake, the best first-person game of the known universe.

        Agent XXIII (agent_23@hotmail.com): 

           Thanks for these perfectly built and textured prefabs. The quality
           of your work is well appreciated.