================================================================
Title                   :CTF-Wind Tunnels
Version                 :1.0
Release Date            :1/30/2000
Filename                :CTF-WindTunnels.unr
Author(s)               :Steve Nabors aka |NoVa|Slick_Willy
Email Address           :naborssm@directlink.net


Where to get this map   :www.planetunreal.com/nalicity or any of the other Unreal Sites that carry Maps
Other levels by author  :CTF-NoVa Surface Complex (1st Map - it's Terrible), CTF-Floating Pyramids, and my next project will be called
                         CTF-Two Towers

Additional Credits to   :The Nali City BBS for providing a place for mappers to share ideas and questions

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--- Play Information ---
Game                    :UnrealTournament
Level Name              :Wind Tunnels
Single Player           :w/bots
Capture The Flag        :none
Deathmatch              :Sure - rename the file with a DM instead of DOM
Domination		:This is the primary use of this map
New Sounds              :none
New Graphics            :none
NewUnrealScript         :none
External DLLs           :none
Known bugs              :Noticed a couple of places where there is HOM if you look at a texture at a certain angle but
I've noticed this in just about every map I've seen.  


--- Construction ---
Editor(s) used          :UnrealEd
Construction Time       :5 weeks but was working on another map at the same time


Installation
------------
put the .unr file in your unrealtournament/maps directory

Extended description:
I got the idea for this map from watch the sky divers train in a room with a big fan in the floor.  The level consists of a 
central large fan room that has very low gravity due to the fan in the floor.  Hallways branch off from the central room which
lead to the Red, Green, and Blue control points.
--------------------


Author's Notes
--------------
I wanted to add more detail to the central fan room but the polygod count was already to the limit and anything else seemed to slow it down
I wanted to give more detail to the circular walkways but I had to remove some of the stuff I planned because it slowed everything down.
Other than that I am pretty happy with this level.  Although it isn't as detailed as I would like I still think it looks pretty good.  The
original map I started about 2 months ago and I just built on it.  I've learned a lot since then so I plan on starting my next level
with a great deal of knowledge from the very beginning.


Copyright / Permissions
-----------------------
This level is copyrighted by Steve Nabors.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
