NAME: 				Railgun 							(version 2.0)
				
Type:				Weapon Mod 

Author:				GYS

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PRIMARY FIRE:			You know what it does! Refiring rate is 				a little faster, does the same 100 				points of damage that it used to do.
				Primary fire is the main thing I 				created	the railgun for. Seccondary fire 				wasn't planned but what would you do 				else with the seccond fire button.
 				
ALTFIRE:		 	In seccondary fire you shoot energy 				balls, they are now worth 120 points of 				damage. 

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Installation:			Copy .u file in the unreal\system 				directory.
				Copy the .uax to you unreal\sound 				direcory.
SUMMON COMMANDS:		summon Railgun.railgun
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MODEL:			It has the same mesh, same explosions.
				
SOUNDS:			Now it has the firing sound of the 				original weapon!		

BUGS:				Now 225+ compatible 
				For the rest as far as I know none, 				except an light problem I cannot 				fix....
Created with:		3dsMax, Unrealed.

Time:			Version 1.0: around 12 hours in total..
			Version 2.0: 15 minutes 

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CREDITS: Moddeling, skinning and scripting were all done by me. 

I also want to give my special thanks to Eerok. Sprint1 for reviewing my weapon mod at http://www.planetunreal.com/wod.
Also my thanks to Daguer for the Sound file, great work!
And afcourse all the other people who mailed me about any bugs, and the problem with the 225+ versions of Unreal.

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Copyright / Permissions

Everybody is allowed to use this weapon mod, also leveldesigners are allowed to use it in their levels as long as they give credit to the author (me). It's not allowed to edit or change the mod. Commercial usage or any paid distribution of my mods must have authorization of me. You can also use it on the internet or load it up for you website.
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If you still notice any bugs, have any questions or are using the Railgun in your level just contact me at nieuwegiessen@compuserve.com

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective owners.

