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==SalvoCannon and ChargeCannon==  (c) 1998 by Nick Yost
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The salvocannon alters the secondary fire of the flakcannon to launch a 
WarlordRocket. That rocket then spawns two new rockets at a somewhat 
random direction from the first. Those rockets then spawn two more etc. 
etc. Its terribly inaccurate at medium to long ranges but very fun to 
watch. Your enemy doesn't know which way to run!

The chargecannon is my favorite. You launch a flakshell with the 
secondary fire. That shell however gets planted on the wall or floor or 
ceiling. They act like shaped charges and you can place as many as you 
want before detonating them simulatiously with the primary fire. Great 
for ambushes. Place them on the ceiling above a doorway and wait for a 
hapless victim to come walzting through. Note that each shell planted 
is actually three shells for extra distance on those body parts.

To use, type these commands at the console during a game of Unreal:

	SalvoCannon - summon nick.salvocannon

	ChargeCannon - summon nick.chargecannon

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  *		 	     F I L E S				  *
  *								  *
  *	Nick.u  --->  Make sure this file is in your		  *
  *			Unreal/System directory			  *
  *								  *
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Contact:

  E-Mail: yostn@hotmail.com