<<General Info>>

Title		: Deluged
Filename	: February 29th, 2000 (leap day!)
Author		: Curtis Keller
Author Email	: ck2000@lazerlink.net
Home page	: www.xoom.com/ckpa
Description	: This map is supposed to be some kind of government facility that has been flooded.  Everyone likes to swim, right?  
Previous Maps	: None


<<Additional Info, Tips, and Notes>>

For my first map, I wanted to go with something completely original.  To my knowledge, I don't know of any maps that include this kind of twist.  Like I said before, the facility is flooded.  HOWEVER, as it just so turns out, the main power generator is located underneath the flood, and the water has caused it to short out.  A back-up generator is on, which is why the lights are so dimly lit and none of the doors work (they ARE powered by electricity, you know!).  A button (you'll know it when you see it) can be pressed to reset the generator.  Whenever the generator is reset, it turns on, and everyone in the water gets a nice little jolt of 10,000 volts of electricity! =)  The generator shorts again (after 25 seconds or so), and the water is then safe once again.  There's a two minute time period before the button can be pressed again...a great time to head into the water for the best weapons in the map, the RPG and the Egon.

There aren't any real bugs that I know of in this map.  The r_speeds are generally low, but the wpoly does get up near 600 in two different places.  All in all, it should be playable on nearly all machines.


<<Play Information>>

Deathmatch	: Of course! (13 spawn points)
Single Player	: No (one spawn point)
Map Description	: Refer to Additional Info above
How Many Players: 2-4 is ideal (6-8 possibly, if you LOVE blood, heh.  The map is small, but increasing the number of players also increases the chance of frying someone in the water!)


<<Map Information>>

New Textures	: No
New Sounds	: No


<<Construction>>

Base		: Made from scratch
Editor(s) used	: Worldcraft 2.1
Compile Machine	: PII 300 w/ 96MB SDRAM
Compile time	: Approx. 22 minutes
Playtest time	: 7-10 hours


<<Instructions>>

Unzip the files in this archive.  Place the map, "deluged.bsp" in
your half-life/valve/maps directory.


<<Credits and Thanks>>

Thanks to Garth for all of the help with ideas and the planning stage.  Also, thanks to Garth and Jeremy for helping me test it (for several hours into the night!) on a LAN.

Special thanks to DooM for running the test server for us!
Thanks to Nyper for offering to run a server too, even though our schedules just didn't work out.

Additionial thanks goes out to Yak_Fighter for the use of his truck prefab (cargotruckY1.zip) and Brian J. Audette for the use of his turbine prefab (turbine.zip).

Special thanks to The Prefab Lab for the providing a site for people like myself to download prefabs!  Go check out some cool prefabs at http://www.planethalflife.com/prefablab/.

And, finally, a ton of thanks to the people who run places like Planet Half-Life, Radium, The Lambda Map Complex, and the HornetKing UK Half-Life site.  Where would the Half-Life community be without you guys?!  We all owe a lot to you!


<<Copyright>>

Authors MAY NOT use this level as a base to build additional levels.  That also means you MAY NOT alter it in any way without my permission!

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

(The template used to make this text file came from Radium.  You can get it by going to http://www.planethalflife.com/radium)

Copyright  2000 Curtis Keller


Mail your comments on Deluged to ck2000@lazerlink.net.  I want to hear what you have to say!  If I try to make a second one, your opinions will only help.

Enjoy! =)


