ULTRA rules version 2.2
In order to use these files copy them into your main Red Alert directory
and rename ultra.ini into rules.ini
I have included my classical multiplayer map in this packet. It has no
strategy but a lot of fun.
This is the final and ultimate version of my ULTRA Red Alert settings.
I have seen a lot of other versions of rules.ini but I haven't found
anything new that I hadn't thought of. Of course you can make spies
shoot tesla zaps and be able to destroy bildings but that
would only pervert the game. My settings offer a new balanced type of
strategy. Here is the brief description of the game:
(note, some units and buildings will be represented by the blank square
on the status bar in the game. You will have to hold a mouse arrow
over them to find out what they are)
NEW BUILDINGS:
Allies
Bio-laboratory - allows technology center, gap generator, Einstein. Has
its own internal power plant.
Soviet
Forward Command Center - allows building soviet commandos.
Technology Center - allows soviets to build flamethrowers and advanced
technology center. Has internal power plant.
DoubleOwned
Hospital - allows allies to build medics. Heals infantry.
NEW UNITS:
Allies
Einstein - throws devastating napalm grenades.
Chinook - from soviets.
Soviet
Field Marshal - equipped with Makarov (same as Tanya's colt)
Special Agent - can blow up building (like Tanya)
You'll have to use those commandos above since soviets can't have Tanya.
Civilian Chan - can infiltrate buildings and detect underground units.
Supply truck - carries up to five soldiers. Use for transportation.
Radar jammers - from allies.
NEW PROPERTIES AND WEAPONS:
Construction yard is undeployable.
Yaks carry parabombs now.
Rangers travel underground now.
Flamethrowers and rocket soldiers are uncrashable.
Grenade soldiers do not explode (flamethrowers do though)
SCUD launcher can shoot air units.
Soviets don't have rocket soldiers.
Helicopters can explore the territory now.
Tanks have machine guns (as they do in reality)
Light tank is a flame tank now.
Spies can shoot now.
MAKING GAME LOOK MORE REALISTIC:
Bullets have almost no affect on the heavy armor and buildings
Artillery moves slower and shoots further.
VERSION 2.1 MODERATIONS:
Now you can build barrels
Einstein carries a pocket a-bomb that explodes when he dies
Use crates - if you get parabombs (chances are bigger) then the
plane throws a nuclear bomb
Of course those a-bombs are not as powerful as an actual bomb
KNOWN BUGS:
Einstein doesn't like being on front line and tries to run away if
you put him in the helicopter.
HINTS AND STRATEGY:
Tank rushing alone will not solve anything. Allie players are advised
to use rocket soldiers, since they are uncrashable. 5 of them can take
out a tank easily while tanks have troubles shooting infantry.
Soviets will have to use grenade soldiers and flamethrowers. Allied
medium tank equipped with machine gun is your best bet against russian
infantry (not talking about Tanya, of course) Rangers are perfect for the
ambushes. Artillery should be moved and placed at the strategic positions 
before the combat starts since it moves very slowly.
Spies can be very useful creating panic at the russian base. From the
soviet's point of view it looks like if their soldiers decided to shoot
each other. Barrels are fun also (be careful with them!).
Soviets don't have rocket soldiers so allies can use their helicopters
more freely. Soviets will have to build SAM sites (much more powerful now)
and rely on their SKUD launchers and mammoth tanks for protecting harvesters.
Harvester has thicker skin now and it moves much faster making it hard for
the helicopter to aim.
Of course soviets should not forget about their air supremacy (especially
since they have bombers) and allies about their naval power.
And don't forget to use your special units and buildings like gap generators,
radar jammers, mine layers, chronosphere, and iron curtain.

If you have any comments, suggestions, or, especially, if you know something
else you could do with rules.ini I haven't thought of e-mail me at
liongordy@pipeline.com
Leo Egorov