This map designed for the PaintBall2 QuakeC i mod.
November 08, 1998
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Title		: pforest
Files		: pball/maps/pforest.bsp
		   pball/maps/pforest.txt
Author		: GoldBond
Email Address	: goldbond@rogers.wave.ca
IRC		: irc.rigamer.com
			#PBN, #paintball
Web Page	: http://members.xoom.com/daveman2/pbn/
Description	: PaintBall capture the flag style map
Other maps	: THOP, More but not paintball
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This map does not work properly without the PaintBall Quake2 i mod,
which can be downloaded from http://www.captured.com/digitalpaint.

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Single Player		: To look around
Cooperative		: No
Deathmatch		: No
PaintBall           	: Well duh
Difficulty Settings     : No
New Sounds              : No
New Graphics           	: No
New Music               : No
Base                    : From scratch
Editor(s) used          : Worldcraft
Known Bugs              : A few of the textures might not be aligned right, but I fixed most of them
Build Time              : Couple of days, kicking back
Qbsp                   	: 516 sec (8.6 mins)
Light                	: 946 sec (16 mins)
Vis                     : 767 sec (13 mins)
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Gameplay: Capture the enemy flag. Flags are back in the bases. Then
		just take the flag to your flag area.

Guns: There are a lot of AutoCockers to make the game more fun :)

Co2: There are many 7oz C02's

Barrels: A few barrels arouund the map mostly brass and chrome.

Credits:  Thanks to id for the quake2 engines and DigitalPaint for the mod.
          	

(c)Copyright 1998 by GoldBond
All rights reserved.  Modification of map by author's permission only.
Contact:  goldbond@rogers.wave.ca.
Distribution via internet for PBall gameplay on quake2 Paintball2 servers is granted
without charge and at own risk, as long as this text file is included.